package de.gameduell.framework.game.watch {

	/**
	 * Singleton variant of the StopWatch - used in all games that have
	 * to keep track of a global time limit
	 */
	public class SingleStopWatch extends StopWatch {
	
		private static var INSTANCE:SingleStopWatch = null;
		
		public static function getInstance():SingleStopWatch{
			if(INSTANCE == null){
				INSTANCE = new SingleStopWatch();		
			}
			return INSTANCE;
		}
			
		public function SingleStopWatch() {
	
		}
	}
}